GamerGate and Why I Gave Up

By Saberpilot on Nov. 4, 2014

So, I’ve had enough people indirectly (or directly) ask me for my opinion on GamerGate and the idiocy contained within the entire controversy.

I’m going to post a few thoughts and see what people make of it.

#1) For all intents and purposes, the original argument of the GamerGate group has become null and void. The reasoning for this is simple: They’re no longer in control of their basic ideology or message. Once the idea of “real gamers” became synonymous with the Caucasian, male, middle-class demographic, and demonstrated itself as lacking tolerance for any but that group, they no longer had any ground to stand on. Just like an academic argument, when your supporting evidence has nothing to do with the original thesis, you’ve lost all credibility.

In the case of GamerGate, this is what has happened. Those people whose original intent was to keep a certain group elite have completely and utterly had their argument invalidated by allying with zealots.

2) Due to the actions/reactions based on #1, there is now a group of people who have nothing to do with this entire controversy – namely, people who enjoy video games – who have had a point of pride taken away from them. No longer can a man identify as a “gamer” on the internet without certain assumptions about him coming up – is he a misogynist? Does he enjoy playing video games to hit women because he’s repressed? And on the other side – if a woman identifies as a gamer – does she hate other women?

People play video games for many different reasons. Escapism. Enjoyment. Social. Whatever the reason, the fact remains that video games are just that – games – no matter how serious the industry may be, no matter the numbers involved. To characterize and demonize part of a popular past time because it doesn’t fit what a certain group of people have in mind as the “norm” is not criminal, but it borders (to me) on the idiotic and unfeeling. Not only have these zealots ruined gaming itself for some folks, but they’ve also forced stereotypical images onto people who enjoy the media, whether they even have been following the controversy or not.

#3) I am a woman. I identify this fact because quite honestly, I was a bit hesitant to post anything about GamerGate at large – and the reason is because of the fallout/threats other women have received – including those who have been attempting to create rational dialog. I would rather not have my ideas and thoughts create havoc/have my life be a set of hide-and-seek; I’ve already experienced dealing with assholes in my life prior to this, and I’d rather not have that happen again.

The fact that I had to question being able to speak my mind about something because of my safety is horrifying to me. Granted, I’ve had to stand up for things/against authority figures in the past in order to do the right thing, but at that point, I knew the only repercussions I’d receive would be from those I stood up to and their compatriots. With GamerGate, those rules have been thrown out the window. Any person who writes (specifically, the targets have largely been women) about the fiasco opens themselves up to ridicule, abuse, and harassment – from sources they’ve never even heard from, and couldn’t imagine.

#4) I wish people could sit down and behave rationally for a change. Yes, there are fewer women in video game creation, management – fewer in general professionally. Did most of them experience sexism/bias going into the industry? Yes. Are they actively sought after as victims in quite a few of those circles? Yes.

Can this trend be changed? YES FOR THE LOVE OF GOD.

What needs to happen is a rational, logical dialogue between the haves and have-nots – corporate structure leaders, CEOS, etc., vs. the underutilized/appreciated demographics. However, this can also be pointed towards racial divides, trans/sexual identity divides… the list goes on.

Final thoughts:

The fact that all this hate and anger has been directed at women demonstrates the lack of respect that GamerGate zealots/usurpers have for both women and people who enjoy video games. Everyone has lost in what has been a considerably one-sided terrorist attack against video games and the people who make them.

So, instead of identifying as a #Gamer, I will use a page from a friend’s book: I am a #RationalHumanBeing who #EnjoysVideoGames.

Home Forums GamerGate and Why I Gave Up

This topic contains 3 replies, has 3 voices, and was last updated by  Saberpilot 9 years, 12 months ago.

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  • #538

    blaster
    Participant
    3D Raccoon
    Lv. 11 | 890XP
    Team Spindash Lv. 5
    To make me and the forum feel for alive, I’d like to raise a few question.
    First, I agree zealots are a huge problem in social movements, gaming related or not.

    But did they actually volunteerly ally with zealots? After all, GamersGate is a hashtag, meaning anyone can use it if they want to. And there are zealots that can craft points that makes any rebuttal from GamersGate sounds like contradicting their own purpose. And said zealots will make damn sure this point is heard by everyone.

    The anonymous nature of Internet make things worse, you can only know this article is written under such hashtag, but have no idea whether the writer is to help it or harm it.

    Is there really any way to stop zealots from sticking to you, and scare the general public off? Zealots in itself is not a bad thing, but they are kind of extreme, which is bad for their message to come through. So if there’s a milder movement, they will consider this a chance to convey the message, and stick to it. This apply to both side to the spectrum, really.

    And then there’s headline issue. If they don’t make their title zealous, not much people would notice it. Controversy is the best way to attention, I’m afraid. Is there really a way around this?

  • #541

    Evil Dr. Reef
    Participant
    Completely Legitimate Doctor
    Lv. 60 | 19695XP
    Team Quotes Site Lv. 10
    I think you’ve highlighted a number of good point about the situation. If anything, this has once again proven that only the loudest and most radical voices are heard in any argument. And this is especially problematic if you don’t have some sort of central organization that can say, “Sure, these people are using our tags, but they’re not actually affiliated with us.”

    It doesn’t matter if you voluntarily ally yourself with anyone. If you don’t have a central organization that can denounce zealots, anyone can chime in. This proves that social media activism is a somewhat flawed idea. Beyond the fact that sitting and tweeting about a problem is a lousy way to accomplish anything, anyone can use any tag just to get attention or to make someone look bad.

    To answer your final question, not really. Sadly, we live in a culture where controversy, slander, and downright lies are the best way to get media attention. I don’t give a single crap about Kim Kardashian, but thanks to the sea of people who do, I have to put up with her every day. She’s far from newsworthy, but because she’s outrageous she’s the center of attention.

    So is there a way around giving zealots the mic? Not anymore, no. With the advent of cable news and the internet, anyone with the faculty for speech and a half formed idea can give their opinion (look at me, for example). Until we as a culture can start valuing facts a little more and treating each other with actual respect, I don’t see this problem changing anytime soon.

  • #549

    Saberpilot
    Participant
    Rebel Protagonist
    Lv. 7 | 426XP
    Team Culture Love Chaos Lv. 4
    I agree with both your points. Unfortunately from what I understand the main GamerGate movement had a mixture of both hijacking and willingly inviting some of the people in that took over their movement. So I’d say it’s about 50/50 blame that can be spread towards the original GamerGate movement.

    As for the internet, yes, things can be spread/veered off track by opposing forces, but I can think of other movements that have had attempted “hijacks” (Malala’s cry for education comes to mind, I forget what the hashtag was though) that have had damage control from the original organizers and still managed to weed out the trolls.

    As for not making the headlines overly volatile, I don’t think that headlines for this particular issue would’ve become so attention-grabbing if death threats hadn’t been made towards the original women developers that were the targets in the beginning.

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